What This Is

A low-fidelity, clickable paper prototype that simulated the main workflows:

  • Finding and joining a club,
  • RSVP'ing to an event,
  • Getting directions to an event.

Why We Created It

Paper prototypes let us test interaction flows without investing time in detailed UI. We could:

  • Walk participants through tasks,
  • Observe confusion early,
  • Iterate by redrawing screens.

How It Connects in the Process

The paper prototype turned our IA and sketches into a tangible, testable experience. It prepared us for:

  • More detailed wireframes,
  • Clearer decisions about content hierarchy and interaction.

What We Changed or Learned

Key insights included:

  • The need for clearer back/exit options,
  • Better visual emphasis on actions like Join and RSVP,
  • Clearer pathways between related screens (e.g., from club info to messaging).